November 17, 2024

AOL Posts Higher Revenue and Buys Company

In line with its ambitions to become a platform for live broadcasting and programming, the company also said that it had acquired Adap.tv, a video advertising company that allows purchases across the Internet and on television. The cost was $405 million.

Under the terms of the deal, AOL will pay $322 million in cash and about $83 million in stock. That is more than the $315 million it paid for The Huffington Post two and a half years ago and thus is its biggest acquisition since becoming an independent company.

Video, with its ability to command higher advertising rates, has been one of the biggest points of focus for Internet media companies for some time. AOL has been seeking to amass sources of video content as part of its bet that consumers will increasingly watch video online instead of on television.

“AOL is a leader in online video, and the combination of AOL and Adap.tv will create the leading video platform in the industry,” Tim Armstrong, AOL’s chairman and chief executive, said in a statement. “The Adap.tv founders and team are on a mission to make advertising as easy as e-commerce, and the two companies together will aggressively pursue that vision.”

AOL executives added in a phone interview that the acquisition was not as much about promoting their own content as it was about diversifying the company’s earnings into a revenue stream — the infrastructure for ad purchasing for online video — that it thinks has tremendous potential.

In addition to the Adap.tv sale, AOL trumpeted the fact that its ad sales were up 5 percent. However, that growth was tepid compared to overall digital ad spending in the United States. That spending grew by 14.8 percent, to $10.01 billion, in the second quarter of 2013 compared with the same period last year, according to Emarketer, an online advertising research firm.

Despite positive growth in advertising and traffic, up 3 percent year over year, the earnings revealed the company’s continued dependence on revenue from subscriptions to the AOL portal, a declining business. Looking at adjusted operating income before depreciation and amortization, or income earned from regular operations, the membership business was a net positive at $151.6 million, but still down 4 percent year over year.

Wall Street’s reaction was mixed, and AOL’s stock rose 1.4 percent, to $36.69 at the close of trading. Analysts were pleased that AOL seemed to be cutting losses. The brand groups, for example, cut losses from $15.2 million for the quarter a year earlier to $1.4 million this last quarter. Though losses increased in this area for AOL networks, Mr. Armstrong said that was because the company was in “investment mode.”

But many worried about whether AOL paid too much for the Adap.tv purchase, which will be completed in September.

Adap.tv, founded in 2007, counts Spark Capital, Redpoint Ventures and Gemini Israel Funds among its investors.

This article has been revised to reflect the following correction:

Correction: August 7, 2013

An earlier version of this article misstated the quarterly revenue for AOL. It was $541 million, not $361 million, for an increase of 2 percent, not 7 percent. The error was repeated in an earlier version of the headline.

Article source: http://www.nytimes.com/2013/08/08/business/media/aol-reports-revenue-increase-of-7-percent.html?partner=rss&emc=rss

With Xbox’s New In-Game Advertising, Engagement Is the Goal

On Tuesday, Microsoft is set to announce a new suite of advertising tools, called NUads, short for natural user-interface ads, that will let users interact with advertising on the console dashboard or embedded in games and other video content. The ads use the same voice and motion control developed for the company’s Kinect game console, which it introduced in time for the 2010 holiday season.

The new ads are intended to help advertisers keep the attention of Xbox users in a way that traditional television advertising does not.

“When you have highly interactive people and a passive medium, they are interacting with their phone or their laptop while watching TV,” said Mark Kroese, the general manager of the advertising business group at Microsoft. The new ads, Mr. Kroese said, “create a natural way for the user to engage with the TV.”

At least one advertising agency seems to agree.

“The new ad units really epitomized the level of engagement that everyone is working towards,” said John M. Lisko, the executive communications director of Saatchi Saatchi Los Angeles, part of the Publicis Groupe. Mr. Lisko said the agency had successfully advertised on the Xbox console in the past and was “absolutely considering” the new capabilities. “You can text, you can tweet, you can vote,” he said. “That’s phenomenal.”

Using voice commands, gamers will be able to send messages about an ad to a social networking site like Twitter by saying “Xbox Tweet.” Advertisers who want to send more information about a product or promotion associated with a campaign can prompt Xbox users to say “Xbox More,” which will send users an e-mail with the information they wanted.

For advertising tied to events like television shows, advertisers can prompt a user to say “Xbox Schedule” and the system will send a text message reminder to the user’s mobile phone. Similarly, advertisers can prompt users to say “Xbox Near Me” and a map to the nearest retailer will be sent to their mobile phone. Finally, advertisers can prompt users to vote on a topic by asking the user to wave their hand in front of the console and select their favorite pizza topping, superhero or clothing brand.

The new advertising options will be presented on Tuesday to advertisers at the Cannes Lions International Festival of Creativity, an annual conference for advertisers and marketers. Consumers will begin to see the new features in the spring of 2012.

The new ads will be simple for marketers to deploy since they can use the same commercials they would use on television.

“What we’re seeing now is a technology environment where marketers can deliver more sophisticated ads and they don’t have some of the hurdles that in-game marketers and in-game publishers had,” said Paul Verna, a senior analyst at eMarketer. “It’s a level of interactivity that suggests more possibilities than we’ve seen up until now.”

Article source: http://feeds.nytimes.com/click.phdo?i=9789c351370c43f93eb94396e1660cd4