November 18, 2024

‘Breaking Bad’ Props to Be Auctioned

If your idea of living the dream involves banging around the desert in a Pontiac Aztek that has seen better days, the dream just got closer.

Screenbid.com, a new auction site focused on the sale of movie and television props, is set to go live on Friday with a preview of its first offerings: about 250 items from AMC’s “Breaking Bad” television series, including a dull green Aztek that was used, and abused, by the show’s meth-dealing antihero, Walter White.

“We have Walt’s Aztek and the Monte Carlo,” along with other paraphernalia, said Bill Block, a film producer who is joining the entrepreneur Jeffrey A. Dash in founding Screenbid.

The site, they said, is intended to help studios dispose of props systematically, and profitably — props that might otherwise be locked in storage, or offered more haphazardly on eBay or Craigslist, sometimes by individuals who simply walked them off a set.

The “Breaking Bad” auction, they said, was organized in collaboration with Sony Pictures Entertainment, whose television unit helped produce the show.

According to Mr. Block and Mr. Dash, who spoke by telephone earlier this week, the auction will actually begin on Sept. 29, when the last episode of the series is shown. (Some items will not be listed until then, to protect plot points.) Sony, they said, has set an undisclosed reserve price on items, which will be withheld if the price is not met.

The price of Hollywood collectibles is notoriously elastic — who’d have figured on the $5,000 bid for 12 cans of beer at the “Lost” auction, run by Profiles in History? But Mr. Block reckoned that the “Breaking Bad” props could yield more than $2 million.

Sony Pictures, the new site’s founders said, is already in line with a second auction, which will sell memorabilia from its film “This Is the End,” including furnishings from the movie’s version of James Franco’s home. Props and other items on Screenbid, they added, are authenticated by the studio or producers and artists involved with the sale.

The “Breaking Bad” sale already lists Hazmat suits, a charred pink Teddy bear, a Lucite-encased grill and various automobiles familiar to viewers of the series, about White, a high school chemistry teacher who becomes a kingpin in New Mexico’s methamphetamine trade.

But Sony is not selling White’s mobile meth lab, a Fleetwood Bounder RV, said Mr. Block. “They’re keeping it for their on-the-lot tour,” he explained.

Article source: http://www.nytimes.com/2013/09/20/business/media/breaking-bad-props-to-be-auctioned.html?partner=rss&emc=rss

Sony Begins ‘Upfront’ Sales of Ads for PlayStation 3

The Sony Pictures Television division of Sony Pictures Entertainment is selling ad units in advance, like those that fill the welcome screen of the PlayStation Store, which game players see when they switch on the console. Instead of going by the fall-to-spring calendar of the television business, these sales are being made on a calendar that runs from July 1 through June 30.

The welcome-screen pitches, which are being called Mosaic Zero ad units, have already been sold to the Walt Disney Company, to advertise the coming movie “The Lone Ranger,” and the Turner Broadcasting System division of Time Warner, to promote the TNT television series “Falling Skies.”

In addition to entertainment marketers, who seem natural advertisers for a video game system, other buyers of Mosaic Zero ad units include packaged-goods makers like ConAgra Foods, for Slim Jim jerky and meat sticks; the Dr Pepper Snapple Group, for Dr Pepper soft drinks; Mentholatum Brands, for Rohto eye drops; and Reckitt Benckiser, for Clearasil.

Sony Pictures Television estimates that it will sell about $10 million worth of ads in this PlayStation upfront market, which would represent about 90 percent of the available Mosaic Zero ad units and about 50 percent of the regular ad inventory. There is a $300,000 minimum on ad buys to take part in the upfront.

Because there is limited availability of the Mosaic Zero ad units, said Amy Carney, president for advertiser sales, strategy and research at Sony Pictures Television, a decision was made to sell them “in an upfront kind of way.”

One reason the television upfront market operates the way it does is that there is limited availability of commercial time in the shows that viewers like to watch.

There are 60 million registered users for PlayStation 3, Ms. Carney said, and 80 percent are men ages 18 to 49. Because men tend to watch less television than women, they are an elusive target audience that is “still difficult to reach even with the other upfronts,” she added.

During the 2013-14 period that the PlayStation ads are being sold for, Sony will bring out PlayStation 4; the timing is likely to be in the fall, ahead of the Christmas shopping season. PlayStation 4 will face off against the next generation of Xbox from Microsoft, Xbox One.

“PlayStation 4 is getting a lot of interest,” Ms. Carney said, “and it’s creating buzz around what we’re doing.”

There have been more upfront markets and upfront presentations this year than ever before. In fact, the Time Warner Cable Media unit of Time Warner Cable hosted an upfront presentation Thursday evening at the Time Warner Center; the event followed upfront events sponsored by Time Warner Cable Media in Dallas and Los Angeles.

Article source: http://www.nytimes.com/2013/06/29/business/media/sony-begins-upfront-sales-of-ads-for-playstation-3.html?partner=rss&emc=rss

John Calley, Hollywood Chief, Dies at 81

His death was announced by Sony Pictures Entertainment, which did not give a cause.

Mr. Calley — three-time studio chief, confidant of Stanley Kubrick, producer of “The Da Vinci Code” — rose to Hollywood’s highest ranks not by slashing and burning but by making gut-level bets on directors and writers, and by gently and quietly steering them.

“Working with him is like rolling in feathers,” the screenwriter Jay Presson Allen said in a 1994 New Yorker article.

Stints leading Warner Brothers, United Artists and Sony gave Mr. Calley his A-list status in Hollywood’s executive ranks, but it was his approach to those jobs that made him stand out. Rather than cranking out franchise films and other safely commercial fare — a common complaint about studios today — Mr. Calley believed that successful moviemaking boiled down to one thing: making good films.

Like any studio boss, he had his share of failures and purely commercial hits. (One of his hits was “The Towering Inferno.”) But he also shepherded admired films like “A Clockwork Orange” (1971), “The Exorcist” (1973), “Chariots of Fire” (1981) and “As Good as It Gets,” a 1997 film that won Oscars for Jack Nicholson and Helen Hunt.

“When he believed in someone, he trusted and supported him,” Mike Nichols, whose collaborations with Mr. Calley ran from “Catch-22” in 1970 to “Closer” in 2004, said in a statement. “When very rarely he had a suggestion, it was usually a lifesaver.”

Mr. Calley, who had a habit of leaning back in office chairs and propping his feet up on desks and coffee tables, was notable for his lack of pretension, said Amy Pascal, Sony’s current co-chairwoman, who worked on hits like “Men in Black” with him.

“He had a sense of humor about himself and never started to think it was about him — it was about the movies and the directors,” Ms. Pascal recalled in a telephone interview.

John Calley was born July 8, 1930, in Jersey City, the son of a car salesman, and, after serving in the Army, worked at 21 as a mail clerk for NBC in New York. After climbing a few rungs on the network’s ladder, Mr. Calley left to join an advertising firm before giving film producing a try at Filmways, a production company mostly known for TV comedies like “The Beverly Hillbillies.”

He delivered a string of culturally important films there, including satirical examinations of war, like “The Americanization of Emily” (1964) and “Catch-22,” which identified him as part of a seismic shift in Hollywood’s balance of power toward a new generation of young filmmakers.

“Kids were kings,” Mr. Calley said in a 1999 interview with The Los Angeles Times. “We were all young, it was our time, and it was very exciting.”

Soft-spoken and cerebral, Mr. Calley in 1969 moved to Warner Brothers, where he ultimately served as chairman. During this time he helped make “Mean Streets,” “All the President’s Men” and “Superman.” But in 1980 he walked away, quitting with seven years remaining on a new contract — because, according to news reports at the time, he said he simply wasn’t having fun anymore.

He decamped to a 35-room house on Fishers Island in Long Island Sound.

He produced a movie here and there, including “Postcards From the Edge” (1990), but did not fully resurface until 1993, when the talent agent Michael Ovitz engineered Mr. Calley’s takeover of a troubled United Artists. As Mr. Calley told The New York Times in 1997, the goal was “putting rouge on the corpse” to prepare the studio for sale.

United Artists, owned by Metro-Goldwyn-Mayer, soon delivered hits like “The Birdcage” and the critical darling “Leaving Las Vegas.” The unit was never sold.

In 1996 Mr. Calley took the reins of Sony’s movie operation, which was reeling from overspending, executive infighting and an uneven performance at the box office. He again delivered hits, including “Jerry Maguire” with Tom Cruise, but his biggest contribution to the studio involved restoring stability: Columbia, Sony’s major arm, had four presidents come and go from 1991 to 1996.

He stepped down in 2003 but kept producing movies for Sony, including “The Da Vinci Code,” which drew more than $758 million at the global box office.

Mr. Calley’s survivors include his daughter, Sabrina Calley, and three stepchildren, Emily Zinnemann, David Zinnemann and Will Firth, from his marriage to the actress Meg Tilly, which ended in 2002.

Mr. Calley was startlingly honest, at least by show business standards. In 2009, when the Academy of Motion Picture Arts and Sciences gave him its Irving G. Thalberg Award for lifetime achievement, he did not attend because of illness but appeared in a video.

“You’re very unhappy for a long period of time,” he said in the video, reflecting on a movie executive’s life. “And you don’t experience joy. At the end you experience relief, if you’re lucky.”

Article source: http://feeds.nytimes.com/click.phdo?i=fed5f7e47e6419ce169d9e0395b1c55e

Nintendo Is Hit by Hackers, but Breach Is Deemed Minor

TOKYO — Nintendo, the manufacturer of the Wii and 3DS game systems, said Sunday that it had been the target of a recent hacker attack, the latest in a flurry of intrusions into corporate Web sites.

Nintendo, which is based in Kyoto, said in a statement that a server at an affiliate of its United States unit was accessed unlawfully “a few weeks ago.” That server contained no consumer information and no data had been lost, the company said.

The attack on Nintendo appears to be significantly less serious than the security breach of Sony’s PlayStation Network, which forced it offline in late April for more than a month. Hackers in that case took personal data from tens of millions of user accounts, including credit card numbers.

Nevertheless, the continuing intrusions underscore the vulnerability of online services at a time companies have raced to expand their Internet offerings.

A hacker group called LulzSec, which has said it was behind several data breaches at Sony, also appeared to claim responsibility for the attack at Nintendo.

In a post on Twitter on Saturday, the group suggested that Nintendo might be spared some of the harsher intrusions it said it had directed at Sony.

“We’re not targeting Nintendo. We like the N64 too much — we sincerely hope Nintendo plugs the gap,” the group said on its Twitter account, referring to the company’s Nintendo 64 game machine, released in the mid-1990s.

LulzSec on Thursday claimed responsibility for breaking into the Sony Pictures Entertainment site and stealing personal information of about 52,000 customers. The group also claimed to have broken into a database for Sony Music’s Japanese site on May 23.

It is a consequential time for Nintendo, as it introduces its e-Shop service for the 3DS, its flagship device that lets users play 3-D games without wearing special glasses.

Nintendo said it has fixed the problem and that the hacking episode would not delay its new online service, the Nintendo e-Shop, which lets users download games for the 3DS hand-held machine. The service will go online Monday in the United States as planned, said Ken Toyoda, a spokesman for Nintendo.

“The server issue was resolved some time ago,” Mr. Toyoda said from Los Angeles, ahead of the annual E3 Expo, a major trade event for the gaming industry.

Gaming companies like Nintendo and Sony Computer Entertainment have been eager to take their businesses online to increase revenue and to compete with the popularity of simple downloadable games played on smartphones and tablet computers.

Sony had been banking on its PlayStation Network as a base for an online universe that would link its gaming consoles, and its TVs, digital music players and other Sony-made devices.

Sony promised in May that it would bolster its online security. It said it was cooperating with the F.B.I. in a wide-ranging investigation.

Other tech giants have been the focus of a global surge in hacker attacks. Last week, Google said that hundreds of users of Gmail had been the targets of clandestine attacks, apparently originating in China.

The attacks were aimed at stealing the passwords and monitoring e-mail from accounts of senior government officials in the United States, Chinese political activists, officials in several Asian countries, military personnel and journalists, Google said.

Article source: http://feeds.nytimes.com/click.phdo?i=bbfac37a0d7b8fb22ecbb21034af05a7